May
11
2005
0

The Dreaded Recap Journal Entry….

Sometimes they come back… (Imagine me saying this in a low, raspy voice with a faint hint of phlegm dribbling around in my throat, with the cold wind blowing outside, and a faint wolf howl in the distance, while…)

Okay, maybe that’s going a little overboard ;)

Anyway, are you prepared for one of the looooongest weblog entries I have ever made? Are you prepared to be overcome by an onslaught of incoherent musings while being drowned in a deluge of half-pondered thoughts that would violate your virginal sensibilities?

Hmmm… (checking thesaurus to see if I used any words out of context)

Anyway (again), I guess you’re probably wondering what the hell happened to this site after November of last year? I would have been glad to say that the new world order – I mean – the Bush government ordered me to do it because of potential sedition and insurrection, but sometimes you can’t have what you wish for. For those who have seen this site before, you know my weblog habit by now – prolific posting for about a couple of weeks, then drop out of the face of the planet for a few months. That’s coz I’m a chronic dilettante – someone who obsesses over an activity for a specified amount of time, and when something else catches his fancy, pursues it and drops whatever he is doing… finished or not finished. A quick way to become a jack of all trades but master of none. Almost like having Attention Deficit Disorder. Always finding something else interesting in mid-thought as I…

… oh hey, I just noticed my keyboard letters are starting to be worn off… I can’t even see the letter A in the keyboard anymore…

*cough* Anyway (third time), what have I been doing in the last seven or so months since I wrote my last entry? All kinds of things, I guess. And I’m gonna write a synopsis of several hundred words to let you know. And wouldn’t it be funny if there was a blackout just before I finish… (feels a cold shiver down my back) Well, I guess it can’t be helped. No one ever reads these things anyway (except a person or two who is still interested at what I’m doing, or the occasional stalker who thinks I’m worthy).

Honestly, I have sorta lost faith in the American system after that idiot got reelected. Who ever thought that religion would be the deciding factor. I didn’t see it coming – I thought this country was more intelligent than that. Unpleasant surprise for me. The angst has become real. I don’t know how the fuck I’m gonna be able to think of this country the same. Maybe I should go ahead and rethink my earlier decision to move to Canada. But then I have to learn French. Damn.

Anyway (fourth time), I’ll split the recaps into easy, understandable parts, and use very small words. I’ll even pitch in a few visual aids. Make sure to keep up…

The Lord of Terror - The Diablo CampaignRecap One: The Lord of Terror

So late last year I finished the game module I was working on for Neverwinter Nights. It was a remake of one of my favorite games, Diablo, and it was intuitively titled “The Lord of Terror”. I had been working on the damn thing for almost 8 months, starting January last year. I finally finished it in September, and submitted it at the Neverwinter Vault.

And yeah, it was a hit. I knew it was gonna be popular, but I never thought it’d get to the Hall of Fame in so short a time. In less than three months it got more than 20,000 downloads, and to this day it still has a pretty high 9.72 average rating. Damn, I guess I’m good, having my very first module get to Hall of Fame. Now, excuse me while I fondle myself…

Recap Two: The World of Warcraft

A few weeks after I finished working on my NWN module, the long-awaited MMORPG World of Warcraft came out. I initially planned to just play a couple of hours a day on it, but the game sucked me in, and there were times when I was playing it for more than 8-10 hours, often extending into the early morning hours.

The World of WarcraftI eventually started a guild consisting of people who visit my tech support site, plus other people who just wanted a guild to be in. My race of choice was Tauren, and I got my druid to level 30 in just over a week. Afterwards I started a Tauren warrior, and got him to level 58 in less than a couple months, two levels shy of the threshold level 60.

But as usual, it was a doomed cause as well, as another adjacent interest started to sprout on the side, and some responsibilities in real life began to surface. So my prolific WoW slid down the totem pole and thus another addiction began to rear its ugly head…

Recap Three: The Anime Attack

I have been using the Netflix online DVD rental service for more than two years now, and up to a certain point, I was content with renting 2 DVDs at a time, except when I wanted to finish some TV series like 24, The West Wing and the Star Trek series DS-9 and Voyager. But when I ran out of TV series to rent, and new movies to watch, I had to look at other genres. I came upon an anime site, AnimeOnDVD, that had detailed reviews of tons of anime DVDs. Until that point, the last anime DVD I had watched was the Tenchi in Tokyo series, which was middle of last year. Having found an interest in romance comedies (eww, don’t tell other people about this, okay!), I began searching for similar genres, and found a good review/recommendation for a series called Kareshi Kanojo no Jijou (His and Her Circumstances, to the Japanese-challenged folks out there). So I queued it up on Netflix and when they arrived, watched it with no high expectations.

Onegai TeacherIt was either the best or worst mistake of the year, depending on how you looked at it. I was hooked – bigtime. After watching the first two DVDs, I returned them immediately and couldn’t wait to get the next few DVDs in the series – to the point that I increased my DVD rental limit to the “8 DVDs out at a time” plan… Goodbye $50…

From that point on, 99% of all my DVD rentals had been anime – and not just feature films, but most of them were full-blown series, from 10-episode ones to 26-episode ones. I’ve also started splurging on eBay for import anime DVDs (okay, maybe a few of em are bootlegs, but don’t sweat the little things, okay?). I think I’ve spent more than $300 in DVDs in the last couple of months. Damn.

So anyway (fifth time), I’ve developed a really annoying attachment to this genre that I have lost my taste for “regular” live action DVDs in my collection. The other day, I ran out of new anime to watch, so I popped in a Babylon 5 season 2 DVD into my PS2 and started to watch. I had to eject the DVD after less than 30 minutes because I couldn’t stand it anymore. So yeah, I replaced it with a DVD of Onegai Teacher (it’s anime, in case you didn’t get it), and was finally able to watch something that interested me.

So yeah, I sometimes have anime withdrawals on those boring nights when I run out of things to watch. I think I’ve watched the Love Hina series about 4 times already, and it isn’t even “that” good, either. Maybe it’s a new psychological sickness, enjoying moving artwork as opposed to moving pictures. Is there a psychiatrist out there who can comment on this? A comedian, maybe?

Recap Three Interlude: The Anime Fansub Torrent Syndrome

Elfen LiedDid I mention that I run through anime DVDs like cigarettes? Well, that always leaves me with a day or two of “downtime” as I wait for my next rental DVDs to come to me. So what was my solution? Torrent files of Fansubbed anime. (I’d like to give a primer on what “torrent” and “fansub” means to those among you who are clueless, but I’ll let mister Google handle it)

Anyway (sixth time), I came across a huge variety of torrent files for various fansubbed anime – specifically, shows that just aired in Japan less than a year ago, and some ongoing ones as well. And here I am, with a broadband connection, actually salivating at the chance.

So what was a poor bored guy supposed to do?

Unfortunately, most of the fansubs I downloaded were anime versions of H-games. What’s an H-game? Well… most are adult games, and some are mere dating sims played on consoles like PS2. I was a bit intrigued coz I never played any game like that before (that is, if you don’t include the Leisure Suit Larry series). Most of them were surprisingly good, if not a tad ridiculous and out of this world.

But hey, whatever quenches my need for anime, right?

Right now, this is still my current obsession, until the dilettante in me decides to stalk some other hobby. I think I’ve been more exposed to anime in the last 2-3 months than I’ve been for my entire video viewing life. Does that mean I am on my way to be an otaku? I dunno. I don’t think so, but then again, who knows. Let me ask Pikachu…

(What’s otaku? Ask mister Google)

Recap Four: The Financial Services Surprise

Reading all this, do you think I’ve been wasting my time all day doing all sorts of lazy hobbies? Not exactly.

I’ve also began getting into financial services. What financial services? Insurance, annuities, securities, mortgages, etc. I have been hearing that financial services will be the next big thing in the next few years, what with the baby boomers fast reaching their compensation period.

So I’ve been trying to study for state exams and getting my license(s). I just recently passed the Life Agent exam, which means I can now legally sell life insurance in the state of California. Next thing I’m doing is studying for the Securities exam.

I heard a funny anecdote about people lambasting the insurance business. Someone even said “Are you that desperate for money that you wanna sell insurance?” I guess I wasn’t surprised that the someone” who said it was earning minimum wage.

Maybe later in my journal I’ll discuss why financial services is a very important business to get into nowadays. Then I’ll email it to that guy and attach a trojan virus in a file attachment that says “EARN MONEY WHILE YOU SLEEP”.

Final Recap

So, that’s basically what I’ve been doing since November last year. Lots of things have changed, but then lots of things also haven’t changed… I still smoke. I’m still a bit overweight. I still clean my room once in several months. I still haven’t gotten a haircut. I still don’t have a girlfriend. And I still don’t go to church.

So with all that, I guess I could say that … it’s the same old shit, only with newer nuggets… If you read this far, I guess you really like what I write…

…and I guess I should be afraid, or something…

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Jan
28
2005
0

The NWVault Hall of Fame Interview for my NWN Module, The Lord of Terror (The Diablo Campaign)

In 2004, I created a custom module for the game Neverwinter Nights, and what I made was a reimagining of Blizzard Entertainment’s blockbuster game, Diablo.  I submitted it to the NeverWinter Vault that year, and it turned out to be a big hit in the Neverwinter Nights community.  My custom module achieved Hall of Fame status after only a short time, reaching more than 20,000 downloads after only being available less than three months.

As with all Hall of Fame inductees, I was interviewed by the folks at NWVault, and the interview itself is located here.

Below is the full interview, which I put here just in case the article or the site itself gets nuked for some reason.  Enjoy :)

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 Hall of Fame Interview With Tolitz Rosel
(The Lord of Terror – The Diablo Campaign)


Tonight we interview Tolitz Rosel whose module The Lord of Terror – The Diablo Campaign was recently inducted into the Hall of Fame in our efforts to expand it beyond just modules. Topics of the interview include his background, some of his team members, the world itself, activities in the world, his plans, and more. – (Jan. 26th 2005)

 

1.) Could you give our readers some personal background on yourself?

My name is Tolitz Rosel, and I am a 31-year-old web developer in Los Angeles, California. I mostly work at home as a consultant and designer, and I fiddle with games and computers on my free time.

I also run a free technical support site (plugging www.opentechsupport.net, hehe). The site itself was spawned from a channel we hang out from in Battle.net, while playing – you guessed it – Diablo. I am a big RPG fan, and that includes all types (action, hybrid, etc). I have played several CRPGs based on the Forgotten Realms, from Pool of Radiance to Baldur’s Gate, and when Neverwinter Nights came out, I was very glad to finally find a game that came with the necessary tools I needed to recreate the game that got me into computer RPGs – Diablo.
 

2.) Your module, “The Lord of Terror – The Diablo Campaign”, which has over 20000 downloads and has recently been inducted into our Hall of Fame. Could you tell our readers what the module is about?

The Lord of Terror is a remake (or more rightly, a restoration) of the original Blizzard game, Diablo.  The module is set in the world of Sanctuary, which had experienced a brutal war between angels and demons thousands of years ago. The forces of light prevailed, thanks to the efforts of the angels in the High Heavens and a group of mortal magi named the Horadrim, who had imprisoned the rulers of Hell in magical devices and paved the way to a seeming end to the great war.

Your character is thrown into a time when evil is beginning to resurface in Sanctuary. Your adventure begins as you find yourself drawn back to the land of your birth, a small town in Khanduras called Tristram, where you will face the evil beneath the desecrated church – and your ultimate destiny.

The Lord of Terror is my first (and hopefully not my last) NWN module.
 

3.) How close is this module to the original game? Did you have to make any compromises?

Honestly, the idea to make this module was spawned by someone else’s own Diablo “remake” that did not satisfy me when I played it. It didn’t have heart and was merely a brick-by-brick translation of the original game (y’know, a module with 16 dungeon areas and one town area, etc)…

In this module, I have tried my best to capture the spirit of the original game, attempting to put a lot of attention to the nooks and crannies of Diablo. I would say that it was a painstaking process trying to adapt a game that only had three classes into D&D format that can be played with several more classes. Those who played the original will recognize a huge load of similarities, and then some.

You see, Blizzard tried to get the original game out as soon as possible, and in the process they did not complete several quests that were supposed to be there, either due to time constraints or due to game balance. Fortunately, most of this content was in the Diablo CD, which I extracted and restored as full-fledged quests in addition to the old ones. Diablo fanatics will recognize them right away, while those who only played it casually will welcome the added content. I also tried my best to use the original music and wav files, as well as add all new music for the new areas and quests, courtesy of community content, etc. So all in all, I think this module is more enjoyable than the original game in terms of scope and breadth.

Of course, lots of compromises were made so that it can be translated properly into a D&D based game. Diablo incorporated random dungeons and spawns, and with the NWN engine it was next to impossible to achieve this. I was not very well versed in NWN scripting when I started this module, so finding a way to generate random dungeons is beyond my abilities – not to mention the added areas this would entail (imagine creating 4-6 versions of the same area, then multiply it with the number of areas within the module – with the module already having almost 70 non-dynamic areas, that could be a lot of work and might even exceed the specs of a full-blown persistent world with hundreds of areas – not a good thing for a one-shot module).

There were also quests I wanted to restore that were impossible for me based on my limited scripting knowledge. The Map of the Stars, for example, is a popular incomplete quest in the original, and it entailed a time limit to destroy the Lord of Terror. Obviously I couldn’t work that in at the time. This also goes for a couple other quests, like Grimspike and various fetch-it quests.

All in all, I believe that the Lord of Terror has done justice to the original game, and even enhanced it in terms of story. I hope the ones who played it think the same.
 

4.) If someone has played the original Diablo game, will they find any surprises in your remake?

Absolutely. The new forest areas and dungeon instances should be a treat, as well as the additional monsters and NPCs. Not only did I include the original items from Diablo 1, but I also included items from its sequel, Diablo 2, which should be great for those treasure hunters. The new quests should also be a pleasant surprise to players, and they can take part more in the Diablo lore than the original game ever mustered.

Players would also be treated to some twists to the old quests, as well as a few Easter eggs they would hopefully enjoy.

Also evident in this module is the enhanced atmosphere once can experience courtesy of the new custom music, most of which have been gathered from community contributions at the Vault. One of the most favorable feedback i have gotten for the module was the background music and overall ambience.
 

5.) Was there any aspect when you were creating this module that posed an obstacle? If so, how did you overcome it?

There were several problems I encountered when I made the module. One of the most difficult things I had to do was balance it for both melee and non-melee. Diablo was a heavily combat-oriented game, and trying to translate that to D&D rules was hard. Support classes like rogues and bards, and most spellcasters, will most likely find the module difficult if they want to go at it alone. I therefore included optional henchmen for those who want some help getting past the dungeon areas.

Another thing I had to deal with was to make each area different from each other. The original game generated random dungeons that all looked essentially the same. I just settled on creating each area as uniquely as possible.

One of the other bigger difficulties I had was translating item and creature appearance/stats into a D&D environment. This required a lot of custom content and in the end I am satisfied with the outcome.

Of course, making the module as enjoyable as possible without being too monotonous. The variety of creatures I remade/created was daunting, bt in the end, I think I created enough of a variety for players to face and obtain.

Lastly, trying to keep the module as small as possible (including its haks) was a challenge. I don’t think I achieved much in reducing the overall file size, so I decided to split up the required files to allow people with slower connections to have the opportunity to download what they can muster.
 

6.) Do you have any tips or suggestions for other authors?

I guess being a first-time module maker, I can only say that you should work on something you yourself want to play, and not just think of what other people want. I was intrigued by the Diablo lore, and it made it easier to create the module if you like recreating one of your favorite games. The fun you have in making the module will also rub off on those who play it, as they will notice the care and artistry you put into your work.

I can also suggest taking feedback as much as possible. Whether it is constructive or not, authors should take the feedback seriously and try to find a way to satisfy their target audience in a way that doesn’t compromise their own vision. Make the feedback work for your module, and don’t think of it as an affront or a demand to change it. I feel that I am successful for the most part in making compromises to user feedback that did not affect how I wanted the module to be.
 

7.) Do you have any other projects you are working on?

I was intrigued by the world of Sanctuary and wanted to create additional modules based on it. I am planning a “prequel” of sorts to Diablo, which is set during the Great Conflict, back when Sanctuary was engulfed in an all-out battle between the angels of the High Heavens and the demons of the Burning Hells, and also the Sin War, where mortals began taking part in this great battle. This is also planned to be a trilogy, as it follow’s the player’s role in helping shape the outcome of the Sin War and possible repercussions that will affect the world of Sanctuary leading to the events that transpired in The Lord of Terror. This will be a totally original story, but will remain faithful to the Diablo lore and serve as an interesting backstory to the Diablo saga. It is also planned to be an epic-level module, which will allow players who went through The Lord of Terror to use their characters.

Unfortunately, real life has not been very kind as of late, hence I have temporarily stopped development of this new NWN project. But I am optimistic that I can resume development of this in the next month or so…
 

8.) What custom content did you use?

I have utilized a huge amount of community content in making this module, notable of which is the Community Expansion Pack (CEP). The CEP has contributed greatly to the variety and quality of the custom content within this module, especially with creatures, items and placeables. I have also made use of several other works of community contributors, too numerous to mention, but you can check out the readme of the module for credits to their work.

I also used several musical contributions from the Vault that helped enhance the mood of gameplay. Lastly, I have made use of a whole gamut of custom scripting that helped make the quests and other activities within the module work as I wanted them to. Special kudos to Lilac Soul’s script generator for allowing a non-scriptor like me achieve what I wanted for this module.
 

9.) Have you played another other fan modules that you enjoyed?

I have not played very many of the modules out there, but the ones that I particularly enjoyed were the works of Rick Burton (Midnight), Akkei (Orcs) and Adam Miller (Dreamcatcher). I also enjoyed playing the excellently scripted Good vs. Evil module by John “Gestalt” Bye and I am even planning to incorporate his newest version it into my upcoming project.

I have not played much of the newer ones because of my preoccupation with development of The Lord of Terror, but I intend to try them out during my free time this year :)
 

10.) Have you played any of the official campaigns and what do you think of them?

I have played all three of the official campaigns, and like most people, my favorite is the Hordes of the Underdark, due to its compelling story and creative gameplay. I liked the original NWN campaign but wasn’t satisfied with its ending. Shadows of Undrentide was sadly the runt of the litter as it didn’t seem like a worthwhile expansion, but that’s just me.
 

11.) What are you thoughts on the toolset and what things would you like to see improved?

I like the NWN toolset very much for the fact that it allowed me to remake one of my favorite games in a very user-friendly interface. As for improvements, the only two things I can suggest (or hope for) is an easy cutscene wizard, and an integrated scripting wizard in the same vein as Lilac Soul’s script generator. This would allow more people to make their visions come to life easier and better.
 

12.) What are thoughts on NWN and the community?

I have to admit that NWN is past its prime, but I salute all the developers and programmers who continue to support it and issue those patches well beyond the product’s prime shelf life. Bioware has always made games I like, dating back from Baldur’s Gate, and I am happy to see that their pursuit for quality is still in the top bracket of the game industry.

The NWN community is awesome, and is a big part of why NWN is still alive and kicking. I don’t think I’ve ever seen a game with this much custom content, and most of it quality content at that, and I hope that the NWN community will continue to share their work and know-how to the rest of us who enjoy a good game.
 

13.) Anything else you’d like to add?

Well, I would just like to thank everyone who played The Lord of Terror and gave it a chance. I would have to say that I was a bit hesitant at releasing this at the vault because I expected a lot of hate from the “non-action” RPG crowd, mostly from people who would say that I am riding on an old game’s reputation and taking advantage of nostalgia to market my work. So I was very happy that the module got as much acceptance as it did, and from the emails I have received, I can say that I did not do such a bad job after all.

With action and “hack-and-slash” modules being given the short end of the stick more often than not, I hope that people will take them more seriously and not skip potentially enjoyable ones. While I enjoy a good story as much as the next person, there are also times that I want to lay back and just kill bad things. Lots of dialogue or cutscenes are not the only things that make an enjoyable module – as long as players have fun playing your work and are engulfed in your custom world, it makes module making worthwhile :)

We’d like to thank Tolitz Rosel for taking the time to answer our questions.

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You can download the module from the NWVault page here.  And if you play it and enjoy it, please let me know by posting here.  Thanks!

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Nov
19
2004
0

Hesitation and Anxiety

I had to spend the last two days feverishly updating my module for Neverwinter Nights and pushing for a weekend release of the new version to the NWVault. I’ve gotten some fresh new comments and suggestions, and I’m trying to see which ones I can put into the module.

This has led me to think of my possible future in module making. The Lord of Terror module has eaten up more than 8 months of my life this year. I have since broken up with my fiancee along the way (well, the module wasn’t really the reason for that, but it was a catalyst of sorts). Thankfully, all the time and effort I put into the module has translated well to the people who played it, who could see the fruits of such dedication.

But this pleasant feedback has inadvertantly motivated me to plan future modules for Neverwinter Nights – a game that is more than two years old and is on its last legs, relatively speaking. I know for a fact that my next modules will be drastically better, both in quality and in scope, than my fledgeling efforts on the Lord of Terror, but it also means that I have to once again devote time to module-making – probably for a length of time longer than the 8 months I spent creating my first module.

Hence, I am hesitant. I like to create visual stories that other people can appreciate. Storytelling has been a strong point of mine since high school, and with Neverwinter Nights I could create these stories in a very fun medium. But the time it takes to complete a module is immense. One cannot just whip up a fun module in less than three months and expect it to be any good. Even the best module makers spend more than six months just creating short modules.

And my ideas for my next possible modules are by no means short.

I think the best motivation for a module maker in NWN is the postivie comments and praises by their peers. I know that I created a fun module, but it was still surprising to see the overwhelming reception it got. It was very encouraging.

So right now, I’m thinking… should I continue to make modules for a game that is past its prime? Or should I move on with another hobby that is less time-consuming, even if it’s less satisfying?

Maybe a weekend’s worth of sleep will work wonders…

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Nov
15
2004
0

Still some rust stains here, but getting there…

I’ve decided that enough time has passed for me to slack out on site duties.  I’ve spent a large part of this year trying to do a module for Neverwinter Nights.  Now that I’ve finished that thing, it’s time to go back to where I’m good at – sex… err, web design, I mean…

So anyway, I’m gonna jumpstart my weblog at my personal site this week.  These past elections have really pissed me off.  America was not the country I thought it to be – its majority has become the embodiment of almost everything I loathe.

Tolitz.Com is coming back, and this time, the angst is for real…

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Sep
30
2004
0

The Lord of Terror – The Diablo Campaign for Neverwinter Nights is Unleashed!

Several times have the Diablo saga been attempted to be translated to NWN, but none have done it justice… until now!

The Lord of Terror is the Diablo saga remade, reimagined, and enhanced – with all the original quests, plus several new ones!  Quests that were removed from the original game due to time constraints have now been restored into this NWN conversion.

Play with one of four optional henchmen – the warrior, the rogue, the sorcerer or the monk?  You choose! All unique equipment from Diablo and more, as well as unique bosses that pervade each dungeon level.

Experience more than 70 areas to explore, and more than 30 quests and side quests to undertake. Hundreds of unique armor and weapons can be attained.

Experience it in single player, or cooperate to fight the evil in multiplayer.  Experience Diablo like never before in the Neverwinter Nights module – The Lord of Terror…

Relive the action… Relive the terror…

The Lord of Terror - The Diablo Campaign

The Lord of Terror - The Diablo Campaign

Download it now at the Neverwinter Vault!

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Copyright © 1998-2010 Tolitz Rosel. All Rights Reserved.