![]()

![]()
DECKARD CAIN | GRISWOLD | ADRIA | PEPIN
WIRT | OGDEN | GILLIAN | FARNHAM
LESTER | THE COMPLETE NUT | CELIA
Though the labyrinths you explore beneath the earth generate randomly, Tristram's geography remains constant. It's where you begin the game, and where you first get to know the perilous mission you are about to undertake.
Tristram's inhabitants all have something valuable to say, and these townsfolk trigger the majority of your quests. In addition, some of these citizens have special roles you'll can advantage of throughout the game. (Note: The last three townsfolk can only be found in Hellfire.)
Standing near the town's central fountain, a storyteller shares his knowledge and wisdom about various dark things left unsaid about the evil beneath. Cain has a lot to tell to anyone patient enough to stop and listen. A very valuable personage, Cain can advise you about the hidden capabilities of any unidentified magical or unique item you might pick up in the labyrinth. His services cost you 100 gold pieces, the same amount as a scroll of Identify from the witch on the other side of town. But scrolls run out, and Cain's services don't. Use Cain to always identify a magical item before selling it to ensure that payment corresponds fully to its attributes.
Quests given: The Arch-bishop Lazarus.
Standing, arms crossed, in front of his blacksmith shop is Griswold. The Blacksmith keeps a store of intriguing (and often expensive) weapons and armor at his shop. The list generates randomly, with new items added whenever you make a purchase or advance an experience level. If you have no need for a particular item, you can also sell it to him, although the price you'll get for it might not suit the appraisal you think the item deserves. Griswold also has the ability to repair items whose durability ain't what it used to be, and this is probably where he'll serve you best. Common items can be repaired for next-to-nothing, while magical items require much more expense. With this in mind, Griswold's services are indispensable.
Quests given: The Magic Rock, The Anvil of Fury.
Across the stream southeast of town is the hut of Adria the Witch, where magic holds sway. The witch came to Tristram shortly after the Arch-bishop Lazarus disappeared into the labyrinths, and she has held residence since. Her hut is the only place where you can purchase Mana potions. Additionally, the witch offers a constant and diverse supply of magical items for sale, including potions, scrolls, books, and staffs. And, at a very reasonable price, she'll recharge any magic staff. If you feel that you have a potion, scroll, spellbook, or staff that you won't need anymore, you can also sell them to the witch (although, the same as Griswold, she won't offer you a price that the item really deserves). A Sorcerer, especially, would always want to check the Witch's supply before making other expenditures, just in case she has a rare valuable spellbook or scroll he can read, but they don't sell cheap. Most of all, she offers one of the most used scrolls in the game -- Town Portal and Identify. Buy these scrolls everytime you see them, because, as in the case of scroll of Identify, they run out quick.
Quests given: The Black Mushroom.
On the far side of town, just beyond the bridge near the caves, in a small clearing beneath a tree, stands a boy who has had more than his fair share of adventure. Gnawed on by monsters, Wirt escaped the dungeons with his life, though you'll often wonder if that was such a good thing. Sarcastic and feisty, Wirt whispers for your attention and either tells nonsense stories or asks you to take a look at what he has. For 50 gold pieces, he will divulge a single magic item for sale. His price for his current item usually goes double or triple the actual amount, but more often than not, he will offer you the most powerful items in the game. Same as Griswold, his item will change if you were "gullible" enough to buy it from him, or if you advance an experience level.
Quests given: None.
Near the town square stands Pepin, the town healer. He has lived in anxiety after the townsfolk who survived teh search for the lost prince came back with horrible wounds and worse. He was not able to heal all of them, but he still strives to help any adventurer who dares to tread the fateful path down the Church. For someone who has a crevice going down to Hell behind his house, who can blame him. As you might expect, Pepin heals. Just as the witch supplies Mana, Pepin peddles potions and scrolls of Healing, with miscellaneous elixirs added late in the game. he will also bring you back to full health for no charge. In multiplayer games, you'll find Pepin carries a steady supply of Resurrect scrolls.
Quests given: The Poisoned Water Supply, The Black Mushroom (part).
Standing in front of his tavern in the town square, Ogden eagerly greets your arrival into Tristram, and tells you of what has transpired since you have been away. Although no one really goes to Tristram anymore to spend the night, Ogden still manages his business, along with his wife and Gillian, his barmaid. It is still strange for Ogden to remain in Tristram amidst the evil that lurks below, but then again, each person has his purpose.
Quests given: The Curse of King Leoric, The Tavern Sign.
Just behind Pepin's house, near Ogden's Tavern, is the home of one of Tristram's beloved, Gillian. Even though she shows courage amid the great evil plaguing the town, a hint of anxiety and fear lurks beneath her cheerful facade. As you might discover during your journeys to the labyrinth and in town, she knows quite a bit of what is happening, and can even lead you to a vital quest that takes place in the graveyard near the Church.
Quests given: Grave Matters (Hellfire).
Driven insane by what transpired during that fateful search for Prince Albrecht, Farnham now spends his life drowning his sorrows in cheap ale. He always talks drunk nonsense when you try to strike a conversation with him, but he remains a King's man. Besides, there is a lot of truth hiding behind his drunk raving.
Quests given: None.
Seemingly unaware of the evil that lurks below his very own farm, Lester is content with just looking after his cows. Anxiety creases the farmer's brows, as he ponders over a strange infestation that has plagued his fields. Oblivious to the great evil that will surely befall Tristram, Lester waits for the right person to entrust the task of getting rid of the farm infestation, for he could not leave his cows unattended -- even at the sight the Lord of Terror himself.
Quests given: The Farmer's Orchard.
THE COMPLETE NUT
THE COMPLETE NUT
(HELLFIRE EASTER EGGS)
Moo. He says moo. He's a cow but he's not a cow. Whatever this lunatic is, he is definitely in the wrong place. After some vicous veggies victimized him and succeeded in vacating him from his vain veldt, this wacko has hung around in Tristram waiting for the right person to help restore his vanity. He wants to get his suit, but he is ashamed of walking around dressed like a Gateway 2000 vendor. Be wary that he has two pairs of suits -- one is the brown one, which he sorely needs, and the other one is the gray suit, which he says is for evening wear... Formal occassions... Whatever this guy's motives are, it would benefit you to just help this poor fashion nut.
Quests given: The Jersey's jersey.
CELIA
THE LITTLE GIRL
(HELLFIRE EASTER EGGS)
It was kind of strange for a little girl to be lost in Tristram and looking for her little friend, Theodore. She seems like a nice, cute girl. Just don't let Wirt see her...
Quests given: The Little Girl (Theodore the teddy bear).
CHECK OUT THE
OTHER HEROES OF TRISTRAM:
WARRIOR
ROGUE
SORCERER
MONK
BARD
BARBARIAN
Comments? Suggestions? Insults? Paternity
Suits?
Gimme feedback, dammit!
This site is hosted by GamersNet, Websites for
Serious Gamers.
No part of this web site may be copied or reproduced by any means
without written permission from the webmaster.
This page was last updated Sunday, May 23, 1999 01:02:41 PM
| THIS
SITE IS CREATED & MAINTAINED BY TOLITZ ROSEL (CANIS LUPUS) © 1997-1999 BY TOLITZ ROSEL ALL RIGHTS RESERVED |
![]() |